Interface Segregation Principle (ISP) is one of the most important, yet commonly violated, SOLID principles in real-world C# and .NET applications. In particular, it focuses on reducing unnecessary dependencies between components.
It clearly states that:
Clients should not be forced to depend on interfaces they do not use.
In practice, ISP encourages developers to create small and focused interfaces instead of large, “fat” ones. As a result, this approach produces cleaner code, reduces breaking changes, and improves maintainability. Moreover, these benefits become especially valuable in enterprise-scale applications.
What Is Interface Segregation Principle?
The Interface Segregation Principle says that no class should be forced to implement methods it doesn’t need.
In simple terms:
- One big interface ❌
- Multiple small interfaces ✅
ISP is closely related to:
- Single Responsibility Principle (SRP)
- Liskov Substitution Principle (LSP)
Together, they ensure safe abstraction and clean architecture.
Real-World Example (Easy to Understand)
Imagine an office printer:
Some printers:
- Print only
Some printers: - Print + Scan
Some printers: - Print + Scan + Fax
As a result, if you create one large interface with all features, every printer must implement everything—even when it doesn’t support those features.
That’s exactly where ISP gets violated.
ISP Violation Example (Bad Design)
public interface IPrinter
{
void Print();
void Scan();
void Fax();
}
public class SimplePrinter : IPrinter
{
public void Print()
{
Console.WriteLine("Printing...");
}
public void Scan()
{
throw new NotImplementedException();
}
public void Fax()
{
throw new NotImplementedException();
}
}
❌ What’s wrong here?
SimplePrinteris forced to implement unused methods- Runtime exceptions are introduced
- Violates Interface Segregation Principle
- Harder to maintain and test
ISP Followed (Correct Design)
public interface IPrinter
{
void Print();
}
public interface IScanner
{
void Scan();
}
public interface IFax
{
void Fax();
}
public class SimplePrinter : IPrinter
{
public void Print()
{
Console.WriteLine("Printing...");
}
}
public class AdvancedPrinter : IPrinter, IScanner, IFax
{
public void Print()
{
Console.WriteLine("Printing...");
}
public void Scan()
{
Console.WriteLine("Scanning...");
}
public void Fax()
{
Console.WriteLine("Faxing...");
}
}
✅ Benefits
- Classes depend only on what they use
- No unused code
- Easier maintenance
- Better testability
ISP in Enterprise .NET Applications
In real projects, ISP helps:
- Avoid breaking changes in APIs
- Keep microservices loosely coupled
- Improve dependency injection usage
- Reduce regression bugs
This is why ISP is heavily used with:
- Clean Architecture
- Hexagonal Architecture
- Microservices design
ISP vs SRP (Common Confusion)
| SRP | ISP |
|---|---|
| Focuses on class responsibility | Focuses on interface responsibility |
| One reason to change | One reason to implement |
| Applies to classes | Applies to interfaces |
👉 Both aim for focused, maintainable design
Common Interview Question
Q: How do you identify ISP violation?
Answer:
If a class:
- Implements methods it doesn’t need
- Throws
NotImplementedException - Depends on large interfaces
➡️ ISP is violated.
When NOT to Over-Apply ISP
- Very small applications
- Rapid prototypes
- Over-segmentation can reduce readability
✔ Apply ISP where change is expected, not everywhere.
Key Takeaways
- Prefer small, specific interfaces
- Avoid fat interfaces
- ISP improves flexibility and testability
- Critical for senior-level .NET interviews
In the next post, we will explore the Dependency Inversion Principle (DIP) with real-world C# examples and refactoring techniques.
Read our detailed guides on Single Responsibility Principle, Open/Closed Principle, and Liskov Substitution Principle to fully understand SOLID principles in C#.
